Managed to finish villain number two. Pepé Le Pew is on his way to rendezvous with Mad Jack at the cabin. Pepé is so named as he takes minimal trouble with regard to his bathing habits. When the trappers hit Dawson City with gold in their pockets, most take a bath and a shave before hitting the town. But not Pepé, he always heads straight into Diamond Tooth Gertie's place. He wonders why the croupiers and dealers hold their noses when he's playing! Still, as long as he has gold in his pockets he's welcome!
The foibles, pettifogging, quirks, idiosyncranicities, waffling and hyperbole of a charming, sophisticated and erudite gentleman of distinction, who rises above the hoi-polloi and riff-raff to bring a touch of style and class to wargaming.
Monday, 31 December 2018
Saturday, 29 December 2018
The Scarlet Patrol
With abject apologies to Frank, I have still not completed my AAR for our DevLAM game. However, I have managed to finish my Mounties. Here they are tracking down Mad Jack McMad, who so far, has managed to elude them in the snowy wilderness of the Yukon. But the Mounties always get their man...
Friday, 21 December 2018
Mad Jack McMad
A villain for the Scarlet Patrol project. This is a Scottish-Canadian trapper called Mad Jack McMad!
Wednesday, 12 December 2018
The First Tully
A Tully Sworn Shield for A Song of Ice and Fire. Using the same quick painting technique as for the Lannisters, I've finished the first Tully, quite pleased with the effect.
Monday, 10 December 2018
Treasure in the Roof!
Whilst bringing down the Christmas decorations from the loft this morning, I found a box containing German WWII models from the 70s' and 80s'. They've been moving round from house to house for nearly 40 years without being unpacked!
My good friend Doug gave me a 20mm model of Arnhem Bridge recently and some of these will be ideal for a game on it.
My good friend Doug gave me a 20mm model of Arnhem Bridge recently and some of these will be ideal for a game on it.
Friday, 7 December 2018
A Song of Ice and Fire
I went big into CMON's A Song of Ice and Fire Kickstarter and thought I'd try my first figures today. A couple of Lannister crossbow-men. As there are masses of figures, I decided to speed-paint and wash the rank and file. I will still paint the characters and officers as best I can. So here's my first attempt, pre-wash on the left and the finished article on the right. I'm quite pleased with the overall look for the tabletop standard.
AAR - 'On the Day, Went the Eagle's Landing Well?' - Part 3
PART 3 – TRAGEDY FOR
THE HOME GUARD
Meanwhile,
the Kriegsmarine were out for a lovely stroll along the tow path of the Much-Piddling
to Market Snodsbury Canal.
The 5th
Column, staying in disguise, move cautiously through the woods towards their
rendezvous with Prien and his men. Another Pickett-Hamilton has activated to
their left. The occupant, Captain Peter Fleming is waiting until they have
passed in order to cause more mayhem.
Unwittingly,
I had made the link-up between the 5th Column and the Kriegsmarine
somewhat easier than that for the Luftwaffe and the Black Shorts. The Luftwaffe
had Cold Comfort Farm between them and the Black Shorts. Cold Comfort Farm was
occupied by the Women’s Land Army who were, I hoped, to provide a formidable
obstacle. The Kriegsmarine route behind the back of Snapcase Hall back-passages
was pretty much out of sight all the way.
The
Luftwaffe come up behind the sheep.
The Black
Shorts advance through Cold Comfort Farm, much to the disgust of ‘Stiffy’
Pinker and the other girls of the Women’s Land Army.
All is quiet
outside Futtock’s Motor Services.
Hearing rifle
shots, Sergeant Wilson of the Much-Piddling Home Guard snaps out a crisp order
to Private Walker, “I say Joe, would you mind awfully stepping over to that
wall and having a look to see what the devil’s going on?” Joe reports back, “Blimey,
Jerries coming up the main road!”
Zimmermann
with his MG-15 takes up[ position behind the tree with a good view of the road
and the approaches to Snapcase Hall. This turned out to be a very useful strategic
placing for the MG-15 and caused me no end of trouble.
Zimmermann
opens up with his machine gun and the fire proves to be very effective against
the stout-hearted boys of the Home Guard. Over a few turns the scene around the
MPU turns to carnage as the brave defenders are mown down. Private Michi is the
only soldier to have survived the onslaught and is seen here giving return
fire. For this solitary delaying action, Private Michi has been recommended for
the Military Medal. Barliman Butterbur remains glued to the MPU and is cowering
in fear behind his cast iron ovens. Leutenant Sabartovski can be seen on the
left sneaking behind a wall trying to get a shot at Michi. In the background,
members of the 5th Column are using the confusion to approach the
Hall.
Kapitänleutnant
Günther Prien makes contact with Joanna Grey, Otto Skorzeny and Liam Devlin.
The 5th Column hand over the vital intelligence and the Kriegsmarine
are now free to attempt to carry out their mission of kidnapping Prince Phillip
from Snapcase Hall.
After
disposing of Seth Starkadder in a particularly brutal fashion the Luftwaffe
make contact with the Black Shorts. Oberleutenant Schimmel hands over the
secret code book to Roderick Spode in the pig sty. In return, he receives the
startling news that Spode needs the Ancient
Charter of Piddling to become Reichsprotektor. Currently, the charter is in the safe, located
on the top floor of Snapcase Hall. Staffelkapitän Stahl now realises that he
must penetrate the interior of the Hall to succeed in his mission.
The Ancient Charter of Piddling.
A rough
translation of this ancient document runs as follows: Do not make me work. The holder of this document has certain rights.
The lord's right is his. This allows the holder to have sexual relations with
peasant women on their wedding nights. The holder has the right to rule the
fiefdom of Much-Piddling. The holder has the right to drive his cows through
Market Snodsbury on a Sunday. At Easter the holder may promenade without his
nether garments and wave his private parts at spinsters. The holder may wear a
leather apron, roll up his trouser leg and dance the pavane at Muckletide.
During the time of the Spurge the holder may wear odd socks and extend his cod
piece. In July the holder can demand beer from any dwelling whilst the daughter
of the house combs his beard. Given under our hand the above named and many others
being witnesses, in the meadow which is called Runnymede, between Windsor and
Staines, on the fifteenth day of June, in the seventeenth year of our reign. King
John.
To be continued…
Sunday, 2 December 2018
AAR - 'On the Day, Went the Eagle's Landing Well?' - Part 2
PART 2 – THE LUFTWAFFE
GET A SURPRISE
The players had
spotted a mysterious part of the scenery at the start of the game. The rules
stated that they could not lift the roofs of buildings without a figure going
inside and scenery could not be examined without a figure in base to base
contact. At this point the Pickett-Hamilton forts were in the
lowered position but I can only find a photo of mine in the raised position.
The Pickett-Hamilton was designed to be lowered into the
ground when not in use. Norman Pickett (one of the designers) was a friend of Donald
Campbell and gained permission to build the prototype at Campbell’s workshops.
For this game I had placed two Pickett-Hamiltons and invented an underground stay-behind Auxiliary Unit base of which the Pickett-Hamilton was only a part.
There would be an Auxiliary Unit sniper in each pillbox,
activated as follows; the AU sniper has a +1 Shooting and a
-1 for cover at all times, even when not in cover. If the sniper is in cover
the minus for this accumulates. Moves as normal. The sniper will activate after
a uniformed German passes within 5” of the Pickett-Hamilton pill box. If not
activated after 6 turns, the sniper will activate anyway.
The Auxiliary Units or GHQ Auxiliary
Units were specially trained, highly secret units created by the United Kingdom
government during the Second World War, with the aim of using irregular warfare
to help combat any invasion of the United Kingdom by Nazi Germany, which the
Germans codenamed Operation Sealion. With the advantage of having witnessed the
rapid fall of several continental nations, the United Kingdom was the only
country during the war that was able to create a multi-layered guerrilla and
resistance movement in anticipation of an invasion. The Auxiliary Units would
fight as uniformed guerrillas during the military campaign. Service in the
Auxiliary Units was expected to be highly dangerous, with a projected life
expectancy of just 12 days for its members; along with orders to either shoot
each other or use explosives to kill themselves if capture by an enemy force
seemed likely. The two best known officers from this period were Captain Peter
Fleming of the Grenadier Guards and Captain Mike Calvert of the Royal
Engineers.
The first
sniper to be activated was Private Seth Starkadder from Cold Comfort Farm as
the Luftwaffe contingent moved within 5” of the pillbox. Seth stealthily crept
from cover and opened fire. By some very lucky dice-throws, Seth managed to kill
Flugkapitän Hanna Reitsch and Oberfähnrich Franz Lizst outright.
The
Pickett-Hamilton fort can be seen under the tree, top right of the photo. Starkadder
is in the ghillie suit, bottom right.
The first
two shots of the game and two Luftwaffe down, unfortunately this display of
marksmanship was not how the Auxiliary Units continued the fight but more of
that later. The Luftwaffe player seemed to take this to heart and there was
some gratuitous violence to follow.
To be continued…
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