Snapcase Hall - the first floor
Snapcase Hall - the second floor (food crates (room on right) are used to mark the position of the blackcurrant jam, rhubarb chutney and sloe gin).
Various views of the approaches to Snapcase Hall.
Using the stealth rules from Black Ops, the leader of the defenders must initially be otherwise occupied. The leader does not enter the action until he hears the alarm raised by the guards or gunshots nearby. Here we see Snapcase in the drawing room, polishing his Purdey.
Also, in the stealth rules, only half the defending force can patrol in an area of 24" x 18" (the set-up is 4' x 4') in the centre of the board/table. The other half of the defenders are off table until a cumulative dice roll (made at the end of each turn) is enough to bring them on at a random edge as reinforcements. The defending guards must be placed before the attacker decides which side of the board to enter from.
The modern day Peaches Snapcase takes guard at the front of the Hall, near the memorial statue erected in the memory of her relative with the same name, who was brutally murdered on those very steps in 1940 by invading German troops. This was during the attack on Much-Piddling related in this very blog as 'On the Day, Went the Eagle's Landing Well?' back at the end of 2018. Chulmleigh the bulldog (nemesis of the Much-Piddling postman, Peter Hazel) can be seen on the left.
Old Scrotum, the wrinkled family retainer takes guard on the lane between the Hall and the stables.
Lady Snapcase takes position in the back passage of the Hall, a formidable woman this.
...and so to Turn 1. The Sons of Stan elect to enter the table keeping the high brick wall between them and Lady Snapcase. It is night and therefore visibility is considerably reduced. The Sons of Stan want to take advantage of the cover between them and Lady Snapcase.
Cleo Rockarse activates first at the wall, attempts to climb it and falls arse over tit. Definitly a loss of face for the leader (the purple gem denotes a noise token indicating noise made by climbing).
The Sons split into two groups with Cleo (at her second attempt), Gizzard Puke, Sid Snot and Marcel Wave making it over the wall but generating a second noise token. Reg Prescott, Cupid Stunt, Dr. Gitfinger and Honeygander Gooseboote make their way slowly along the wall exterior.
Lady Snapcase hears something but turns to listen and can't identify anything.
The turn ends and the defenders roll a 5 on a D6 which acts as a cumulative score to bring on reinforcements. Snapcase elects to wait another turn as he will gain more reinforcements by waiting. Let's hope the incompetent old buffer knows what he's doing this time!
To be continued...
6 comments:
Off to a fabulous start, I see the Fallen Madonna is stealing scenes again. ;)
They're in for a huge disappointment if they're going for the toilet paper supply. Not much used in Much Piddlin apparently. Following closely. ;))
I thought I'd stick the 'Fallen Madonna' in and see if anyone noticed, well done!
Oddly enough, I got some 28mm toilet rolls as a free gift from MEP Miniatures. Haven't painted them yet or they could have gone in with the jam as an objective!
Excellent looking set up Martin, and a outstanding cast, look forward to seeing what happens.
Cheers, Dave.
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