Regroup in the main courtyard for some of the
commandos.
The reason for the detachment of the Navy
Section, they are bringing in a steam-boat in anticipation of rescuing the
prisoners.
Böhm manages to wound McScrotum but then
succumbs to his own wounds.
Samman is dispatched by McFee on the balcony.
‘Buster’ sprays the upper landing with his
Bren and down comes Oberbootsmann August Ronshausen.
de Tassigny has ascended his rope up to the
attic window and broken in to save Prince Phillip. Druce has come in through
another attic window and shot Engelmann, taking a wound himself. Sir Douglas D’Emfore
wrenches open the door of the room where he has been held captive and gives Gustav
Werder a mighty wallop with his umbrella.
The badly wounded but triumphant Hector
McSnapcase, Laird of Glencairn leads the released prisoners down to the canal
where they offer their grateful thanks to him and Snapforce.
After a round of hand-shakes the steam-boat
pulls out into the canal, heading in the direction of Much-Piddling.
But what’s this? Prien not dead? Good grief! Coming around
from a serious concussion, Prien finds himself alone on the first-floor
landing. Not one to waste any chance of freedom, Gunther Prien lowers himself
from the window of the Pilchard Inn into the deserted back garden below.
Still suffering from his wounds, Prien boards
the abandoned narrow boat ELM, moored on the nearby tow-path.
Finding the lock gates open from the departing
steam-boat, Prien steers the boat in the opposite direction towards Market
Snodsbury. He will live to fight again.
Whilst the exhausted but successful commandos
of Snapforce check the bar area for medicinal brandy, a solitary narrow boat
chugs peacefully away.
THE END
2 comments:
Well you knocked that out of the ball park Martin most excellent :)
Was this a solo game & what rules did you use ?
Just so you know I read the whole think but am just commenting here, but each part was well worth the price of admittance :)
Thank you, Frank. This was a solo game. I used slightly adapted Fistful of Lead rules from Wiley Games.They are a very good set of rules originally designed for Old West. There are expansions for Horse & Musket and Mexican Revolution. Shortly to be joined by a Gothic Horror expansion which I'm looking forward to.
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