PART 2 – THE LUFTWAFFE
GET A SURPRISE
The players had
spotted a mysterious part of the scenery at the start of the game. The rules
stated that they could not lift the roofs of buildings without a figure going
inside and scenery could not be examined without a figure in base to base
contact. At this point the Pickett-Hamilton forts were in the
lowered position but I can only find a photo of mine in the raised position.
The Pickett-Hamilton was designed to be lowered into the
ground when not in use. Norman Pickett (one of the designers) was a friend of Donald
Campbell and gained permission to build the prototype at Campbell’s workshops.
For this game I had placed two Pickett-Hamiltons and invented an underground stay-behind Auxiliary Unit base of which the Pickett-Hamilton was only a part.
There would be an Auxiliary Unit sniper in each pillbox,
activated as follows; the AU sniper has a +1 Shooting and a
-1 for cover at all times, even when not in cover. If the sniper is in cover
the minus for this accumulates. Moves as normal. The sniper will activate after
a uniformed German passes within 5” of the Pickett-Hamilton pill box. If not
activated after 6 turns, the sniper will activate anyway.
The Auxiliary Units or GHQ Auxiliary
Units were specially trained, highly secret units created by the United Kingdom
government during the Second World War, with the aim of using irregular warfare
to help combat any invasion of the United Kingdom by Nazi Germany, which the
Germans codenamed Operation Sealion. With the advantage of having witnessed the
rapid fall of several continental nations, the United Kingdom was the only
country during the war that was able to create a multi-layered guerrilla and
resistance movement in anticipation of an invasion. The Auxiliary Units would
fight as uniformed guerrillas during the military campaign. Service in the
Auxiliary Units was expected to be highly dangerous, with a projected life
expectancy of just 12 days for its members; along with orders to either shoot
each other or use explosives to kill themselves if capture by an enemy force
seemed likely. The two best known officers from this period were Captain Peter
Fleming of the Grenadier Guards and Captain Mike Calvert of the Royal
Engineers.
The first
sniper to be activated was Private Seth Starkadder from Cold Comfort Farm as
the Luftwaffe contingent moved within 5” of the pillbox. Seth stealthily crept
from cover and opened fire. By some very lucky dice-throws, Seth managed to kill
Flugkapitän Hanna Reitsch and Oberfähnrich Franz Lizst outright.
The
Pickett-Hamilton fort can be seen under the tree, top right of the photo. Starkadder
is in the ghillie suit, bottom right.
The first
two shots of the game and two Luftwaffe down, unfortunately this display of
marksmanship was not how the Auxiliary Units continued the fight but more of
that later. The Luftwaffe player seemed to take this to heart and there was
some gratuitous violence to follow.
To be continued…
1 comment:
Sneaky lol
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