Thursday, 29 November 2018

The Embuggerance Factor

The players were briefed at the start about an embuggerance factor which I hoped would cause chaos with vehicle movements later in the game. Using a flock of Tin Shed's lovely sheep I issued the following rules for the flock's movements throughout the game.

· The sheep move first every turn
· They move 5”
· When they meet a junction, throw a direction dice or assign a d6
· When they meet the edge of the board they turn around
· They always stay on the road
· A vehicle cannot drive through them
· A pedestrian can move through the sheep at half walking pace


Photo by Doug em4




1 comment:

Frank O Donnell said...

I can here it now Martin, get out of the bleating way lol